Tirian wrote:Thal, did you quit again?
Yep. People take the game a little too seriously for my tastes.
Tirian wrote:As for another continent to level through and another 10 levels added to the cap, you're right, despite the reductions in leveling time, this pretty much acknowledges that the focus is completely on the entrenched. This makes sense for the business model -- we are the golden geese, while new players are not a certain bet. I don't think I can imagine starting this game afresh though... that's one of the reasons I don't play Horde. And in my most recent alt-leveling, it is a bit odd how the reduced level thresholds mean that you frequently leave a zone before you've rounded out its quests, let alone the quests connecting zones of roughly the same level. It's fine for us that leveled through in vanilla WoW, but I bet it feels really incomplete to the new player.
That's a really good way to put it. During the few times I've leveled alts recently, I couldn't quite put a finger on the "why" of alt leveling feeling out of place. Worse, since zones become obsolete so soon, it's difficult to plan ahead for your next leveling spots unless you're a fairly seasoned player. And forget group quests (unless you've got the buddy system going).
To that extent, I think it's a shame. New players are really missing out.
Tirian wrote:On a last point, I agree with something I read on the forums awhile back -- for leveling lower level characters (as a main or an alt), it's so much more fun to be on a new (or really, really poorly developed) server where there are actually people of your own level going through content, not just button-mashing and getting 80 guildmates to finish off their new alts. Can you imagine getting a group together for Stocks or Uldaman without an 80 to fill three spots anymore?
I think that would've been fun, to be honest. The thing is that getting enough people together for long enough to level an alt without interruptions from raids and the likes is nearly impossible.
On the other hand, I didn't think about the water mounts. Whatever those might be. Regardless, I'm sure the cost will be ridiculously high: 10K GP for a mount? 100K GP? Maybe they're attempting to emulate our own stimulus package and create inherent inflation, because if there's one thing increasing mount costs have done to the game, it's exactly that: inflation. When semi-rare JC patterns suddenly hit 8-10K GP, there's something seriously wrong.
And for the record, they damn well better do something about mining. Everyone is a miner, and nodes don't pop fast enough to feed everyone's appetite. It gets cheaper just to buy...