by Zancarius » Mon Aug 08, 2011 12:30 am
The transaction cap is what I gathered from the quoted text. Whether they actually implement it is something that remains to be seen since I highly doubt Diablo 3 is going to be viable this year.
I suspect part of it is because Diablo 3 will be a very different game from WoW; unless they turn it into an MMO, it's doubtful many people are going to bother with a pay for auction house. The idea may sound alluring, but what Blizzard's margins are may dictate how popular it becomes. I don't think they'll be much--probably a few cents here and there--but there's a lot of tight fisted SOBs out there who aren't fond of having something free and unlimited (think WoW's AH) replaced with something free and limited or unlimited and pay-for. Further, such payments might server to increase the quality of items posted to the AH, but the other side of the coin is thus: How willing are players to spend money on something that is generally free in other popular games? There's a chance it will impact the market size, and certainly not in a good way.
I don't think real world currency will have as much of an impact on inflation as you may think. If anything, I'd be inclined to believe it might be more so, because now players would be able to charge real money for intangible goods and gamers are notoriously bad at economics. This also explains why Tirian was able to milk idiot WoW players for a ridiculous amount of gold, because his background allowed him to manipulate markets and very few were any the wiser.
I'll see how this goes. I'm rethinking my excitement over Diablo 3, because if Vivendi--err, Activi... err, Blizzard--is going to turn it into another money leach game, I think I'll just stick with indie titles.
I gave that lich a phylactery shard. Liches love phylactery shards.