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Doom: The Aftermath (AKA psDoom)

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Doom: The Aftermath (AKA psDoom)

Postby Zancarius » Sun Oct 07, 2007 10:27 am

Turus and I were talking about "what happened to that old Doom game where..." and... well, it's still alive!

http://www.cs.unm.edu/~dlchao/flake/doom/after.html

It's essentially an interface to ps and a couple of other utilities. In it, processes on your system are represented by monsters in Doom(r) and if you kill them, it will send a SIGKILL (yes, that's kill -9) to that process and the process will die off. Be careful, though, it's also possible to kill important processes that you're working on!

Here's the project SourceForge page:

http://psdoom.sourceforge.net/
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Postby Zancarius » Sun Oct 07, 2007 10:34 am

Oh yeah, the disclaimer is awesome:

I will not assume any liability for damage caused from running this code. Especially if you are running it as root. In fact, we both know that this will cause damage to the system, and that's why you want to try it. You have been warned.
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Postby Snobal » Mon Oct 08, 2007 6:28 am

Dude!?!?! That is crazy tight yo.
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Postby Zancarius » Mon Oct 08, 2007 2:45 pm

I just think it's funny to represent processes as in-game entities. And how killing them with a shotgun will send a SIGKILL.

If you play it as root, you WILL trash the system.
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Postby Grimblast » Tue Oct 09, 2007 12:22 am

it is possible to get processes to kill themselves in that game. Kinda scary to think about.
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Postby Zancarius » Tue Oct 09, 2007 3:14 am

I think psDoom fixes that, at least according to the SF docs. But, it should still have a flag to enable the old behavior (or so they claim).
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