After hearing about the nerfs slated for a few classes, thanks to a heads-up from Sonikku, I decided to take a look at some of the rumored changes. I don't like most of the alterations although there are some that make a very slight bit of sense.
Druid Changes
Purportedly, druids will be facing changes mostly to Dire Bear form. Reduced armor, hit points, and attack power (probably even a strength reduction, due to the rumored drop in damage output in Dire Bear).
Priest Changes
Now, if you can believe this... priests are getting a nerf. Apparently prayer of mending is going on a fairly lengthy cool down.
Paladin Changes
It just gets dumber. Forbearance is no longer strictly an anti-shield debuff. It also reduces the paladin's damage output by 15% for the duration of the debuff. As if paladins weren't low-DPS enough...
I also believe the pally bubbles are being changed such that they're no longer a total immunity but are now damage-capped.
Discussion - Druid Changes
The druid changes have supposedly been made in order to appease warriors. This makes me feel bad, because I'm precisely in the league of warrior that was responsible for the change (as it was protection-spec'd ones who did the most complaining). And, I'll confess, pre-L70, I was somewhat annoyed at losing aggro to a druid, mostly because of the additional healing load placed on the priest who now had to keep track of two tanks. However, at L70, I noticed that holding threat from a druid (and stealing it) was mostly trivial.
...and now there's this.
With the armor and hitpoint reduction of Dire Bear form, it is no longer a viable tanking spec. It should, theoretically, work for offtanking, but the reduction is such that the class is going to be gimped significantly. I can understand some of the changes, but I think they could have been addressed a bit better by giving protection warriors similar bonuses. Here's why.
A feral druid at L65 has roughly the same armor and hit points as my L70 warrior. Granted, they have neither a shield block ability (to completely block incoming damage periodically) nor particularly high defense skill. The lack of these traits implies that a druid is bound to take far more damage. However, the fact that a druid at L70 has twice the armor a protection warrior has seems rather strange. A class intended specifically for tanking has less armor than a hybrid? More hit points, too? Perhaps changes to the gear set a warrior receives should have been considered--give us more armor and more stamina.
One of the gripes from druids has been the reduced damage of Dire Bear form on the PTR. This is something of a double-edged sword. As a protection warrior, I'm designed for one purpose: Tanking. That means absorbing damage and maintaining threat on the target. Whenever I solo, I understand that my damage output is going to be poor. Thus, it's somewhat sensible that another class or hybrid capable of tanking should have approximately the same damage output. Instead, again, my L65 druid has about twice the DPS of Thal. Then again, Dire Bear form is also supposed to provide additional benefits with regards to strength (or attack power), so it only makes sense that a druid should have higher damage.
I've mixed feelings over the situation, mostly because if I work my tail off for gear, I still wind up with fewer hit points than another character, 5 levels lower, in mostly greens. Is this an issue of the druid spec being overpowered? No, I don't think so. What it is an issue of is clearly mediocre gear choices for warriors. Or, better yet, increase the talent bonuses of the protection tree by a factor of two. This would mean increasing the armor bonus from items by double and the stamina boost of Vitality (a near-end talent) by double. This way, druids could have remained happy, and warriors would have approximately the same hit points and armor.
Again, I can understand where some of the warriors are coming from. If a hybrid class capable of dealing fairly significant damage can also have more armor and hit points than a talent spec that effectively limits your character to one job only--I think something might need to change. On the other hand, the changes are so drastic, that the druid class is effectively gimped now. And I still feel bad for griping. Perhaps it simply is an issue of warriors no knowing how to tank. Hell, I've not been able to hold aggro well at all the last several instances. Maybe the druid rebuttals have a point...