by Zancarius » Fri Jun 26, 2015 10:22 am
I don't follow gaming news, so I was interested by Matt's post. I know next to nothing about Bungie and even less about Xbone/PS4 titles. I'm still not sure I understand completely what's going on.
Either way, it seems like a growing trend among (big) companies to exhibit extremely anti-consumer practices. And they like it. Unnamed cable companies (you can have your Internet as long as you pay 5 × the market rate for half the service), large manufacturers, and software companies are all moving toward this model, and frankly it scares the Hell out of me. Heck, even John Deere just recently mused in a press release that they're thinking of changing their pricing models such that farmers never actually own the equipment--due to the software installed, it's essentially just a long-term lease--but of course, the farmers will still spend the same amount on the tractor. It's just that it'll be tiered even more sharply (upwards, of course), for increased automation.
Of course, what these idiots are doing is standard practice among gaming companies (hi, EA!), but it doesn't make it right. And this behavior won't be fixed until people give them the finger and actually refuse to re-purchase the same product or otherwise vote with their pocketbooks and their overpriced triple-A titles fall flat (I guess that's already happened a few times).
Granted, I'm not naive enough to believe this will happen: Consumers are too complacent, generally, regardless of the product they buy, and waving a carrot in front of their nose is guaranteed to encourage them to continue throwing money away. It's why consumer-hostile pricing models are so successful. That said, I also don't think regulation is the appropriate solution (it'll hurt the honest companies disproportionately), but given the incestuous relationship between game developers and certain members of the gaming press, something big is going to have to happen. I'm just not sure exactly what that might be.
Now, there is a silver lining. One of the most important changes games like Minecraft (or probably solely Minecraft) have brought to the industry is the dramatic shift in pricing models that we've seen everyone from indie game companies to Valve experimenting with: Release early, at a lower price point, for feedback and testing to early adopters, gradually increasing the price as the game approaches completion. It doesn't always work (dishonest devs, devs in over their heads), but I think it's an excellent counter to an otherwise troubling trend in every industry. Maybe we'll see similar shifts in the future?
I gave that lich a phylactery shard. Liches love phylactery shards.