Lith! Holy cow. Today is a good day! With as horrible as 2012 has been for everyone, it's a relief to end the year on a good note.
The timing of this is oddly peculiar, because I was just wondering a couple days ago whatever happened. Mostly, I figured any number of bad scenarios (including the possibility that the 'goons just weren't worth it anymore
). Glad you're back to the land of the living. Hopefully we'll get to see a bit more of you now that you're back in action!
First off, I second everything Josh said, although my experience differs. If you're not sure about GW2, here's how it's been for me as someone who jumped into it a bit late (some 4-5 months after release; basically, I just started playing it at the beginning of December). TL;DR version: It's not like WoW
and that's a good thing. If you jump into the game late, you're not going to miss out. In fact, the game is so vastly different that you don't even have to worry about missing the initial "gold rush." Unlike WoW where joining up a couple months post-expansion pretty well cuts you out of loop completely due to gearing requirements, GW2 is entirely accessible no matter when you join up. Yes, gear helps, but it's not something that matters entirely.
Long version:
First, our home server is Isle of Janthir. Although the home servers don't matter a whole lot, it does dictate whether or not you can join someone in the game world (I think you can still play cross-dungeon with people, though), so if you do decide to get it, you'll need to pick that server if you want to hook up with us in game. Second, I wasn't a huge fan of the original Guild Wars. I'm not completely sure why. Whether it was the clunky UI feel, odd animations, or
strange ability system, it just wasn't ever something I could get into. Thus, in spite of everyone's insistence that GW2 was way better (better than WoW, even!), I approached it with a healthy dose of skepticism. Frankly, I was surprised.
Admittedly, it took until about level 10-20 before I realized that it's a game I'd enjoy. Everything is mostly accessible. There's a level 80 cap, but you can reach it in about 2 weeks of casual play, and the end game content (fractals) can be accessed at any level since you get boosted up to 80. Dungeons don't quite work that way, but because of the level adjustment system, anyone can join you (yep, if you're at level 80, it'll down level you to match the zone you're in). It's a brilliant system. Also, resource nodes are entirely unique to you--meaning everyone can access them (you don't have to fight the farmers). Local map events or group events don't actually require groups. If you just jump in and do some damage, you get complete credit. Mob loot works the same way: As long as you hit a mob, there's a chance it'll drop something for you even if you're not the one who hit it first. Basically, GW2 does something no other MMO has done: It encourages everyone to cooperate. To put it another way, you're actually relieved to see other people rather than overwhelmed by a strong feeling of animosity that they might steal your kill.
In fact, the game is so brilliantly designed that you don't really have to grind. You get experience from gathering materials (ore, lumber, etc.), crafting, and damn near everything else. I was in a rough spot of leveling around 76 where I didn't feel like doing any exploration, but I'd gathered so much material during my previous levels that I crafted most of the way to 80 then ran two dungeons with these guys and leveled up the rest of the way from that. Need another example? Josh has built up enough materials that he's going to level another character from 1 to 80 from crafting alone--and yes, that's entirely possible, too. There's no need to even do zones that match your character's level: All experience is proportional percentage-wise to your "real" level, so it's feasible for a character to do nothing but all of the starter (1-15) zones, the next ones up (15-25) and so on, hitting 80 without ever setting foot in anything higher than about level 50. It'd be like hitting the level cap in WoW without ever leaving a zone higher than Stranglethorn Vale.
Now, there's no real questing system in place. You just go to a zone, look for hearts on your map, and do whatever is required to "fill" the bar for the heart. Then you move to the next. Once the zone is complete and you've gotten all the vista points (basically exploration/jumping puzzles) and skill points, you get a reward at the end which usually involves some gear and a few odds and ends plus tons of experience. It's a great system.
It does get somewhat tiring, but the benefit of GW2 is that you can put the game down any time you like, pick it back up, and you
don't fall behind. Given the messy bullshit that Mists of Pandaria was and the total screw up of a talent system, I think you'd enjoy GW2. Highly recommended.
Also, we have a Minecraft server running. It's between versions right now, so I'll have to update it and fix some plugins since the version you'd download would be higher than the server, but that's another option sometime. I can show you the ropes. The graphics are abysmal, but I think you'd enjoy it as a little break. It's like Lego for adults.
Anyway, pop on our TeamSpeak server sometime (
TeamSpeak 3 in case you need to find a download link). Same address as always like Josh said. If we can get you into Guild Wars 2, I think you'll enjoy the feeling of not stressing out over gear and the daily grind of WoW. I can't speak highly enough about that game, but just remember to pick the right home server. Here's
the original thread on it.
I'm glad to see you back! Here's to hoping we'll get to see you in GW2 sometime!