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Earth, Wind & Fire (10 player)

Instance and raid scheduling.

Earth, Wind & Fire (10 player)

Postby MaxRile » Sat Nov 13, 2010 5:24 pm

Hello all just wanted to get some info on what you all thought about for this achievement.
Earth, Wind & Fire (10 Player)

Ive seen the Videos on it both form a tank and Dps side and from the fire/earth to the wind boss side of things. here ill post them for you to watch tell me what you this?

This ones post Patch 4.0.1 but still you can get an idea on how and where to be from a Dps point of view.
http://www.youtube.com/watch?v=IpKlBkQEvsE

This ones from a Tanks perspective you dont get to see the wind boss go down but you can notice some cross taunting from the two tanks so they can stay above the healers threat. http://www.youtube.com/watch?v=V3fOXp0HLQk

Theres more Videos on it so feel free to look them up but heres the underlining stratgy for the whole encounter.
Optimal group makeup:
3 tanks
3 heals
4 dps
Main Tactics:
Koralon is pulled first (soft enrage can be geared for and healed through) and burned down to around 50% before kiting him to Archavon's room.
In Archavon's room Koralon is brought to around/under 10% very quickly and DPS swap to Archavon (this gives ample time to beat Archie's 5min enrage timer).
When Archavon's health is getting to around/under 10%, (about 3:30 minutes into the fight) 1 tank, 1 healer, and all DPS head over to Emalon.
The other 2 tanks and 2 healers stay on Koralon and Archavon in Archavons room and positioning and taunting tactics is key to surviving.
Emalon starts getting burnt down leaving Koralon and Archavon to the two tanks to finish up.
Alice: How long is forever?
White Rabbit: Sometimes, Just one second.
-Lewis Carrol
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