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Patch 4.1 Details

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Patch 4.1 Details

Postby Grimblast » Sat Apr 23, 2011 9:37 am

http://us.battle.net/wow/en/blog/2657803

It's coming soon if Blizzard is making posts about it. Be ready for the usual patch process and what not. Pay attention to the class changes. There are quite a few that will turn some of you upside down. Warriors are losing shield slam in favor of pummel being 100% universal interrupt in all warrior stances for instance. So check your classes and be prepared for some change-ups in what you have talented or on your bars!
Guild Wars 2 Characters
Turalia Gearspark - Asuran Engineer ----------- Turus Gearspark - Asuran Guardian
Thelena Turusian - Norn Warrior ---------------- Jake Turusian - Human Thief
Dililah Turusian - Norn Necromancer ------------ Rahl Braincrusher - Char Mesmer
Star Earthbreaker - Sylvari Elementalist -------- Rylo Preystalker - Char Ranger
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Grimblast
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Re: Patch 4.1 Details

Postby Grimblast » Sat Apr 23, 2011 10:23 am

One section that has my full attention is this:

Guilds

The criteria on many of the profession-related guild achievements has been significantly reduced.
Guild Challenges

These challenges can be found in the Info pane of the guild UI.
Guild Challenges fall into three categories: Dungeons, Raids, and Rated Battlegrounds.
Each challenge can be completed a set number of times per week. Guild groups participating in level-appropriate Heroic or normal difficulty dungeons and raids, or rated Battlegrounds, will automatically qualify for challenge credit.
Each time a Guild Challenge is completed, the guild will be awarded experience and gold deposited directly into the Guild Vault, as well as the opportunity to earn all-new achievements. A popup or "toast" will be displayed to confirm a Guild Challenge has been completed (similar to achievement alerts).
Guild experience earned via Guild Challenges will be awarded above the daily cap. The experience cap will move forward relative to the amount of experience obtained through completing Guild Challenges (similar to rested experience for characters).
Guilds already at the level cap will be awarded substantially more gold in place of guild experience.
Gold rewards are deposited into the guild bank once the guild reaches level 5. The text for the Cash Flow guild perk has been updated appropriately.


Guild Finder

A new Guild Finder button will now appear on the Micro Menu for guild leaders, as well as players without a guild.
A Guild Interests field allows players to form a guild around common interests: Questing, Dungeons, Raids, PvP, and Role Playing.
An Availability field allows players to note whether or not weekdays or weekends are better for playing.
The Class Roles field allows players to indicate the role or roles they are capable of, and willing to fill.
A Comment box is also available for supplying additional information.
Once a player has filled out the Guild Interests field, the Browse Guilds tab allows them to find guilds actively recruiting via the Guild Finder. Guilds listed here are displayed according to common interests.
The Requests tab tracks all recruitment requests submitted by an unguilded player, or submitted to the leader of a selected guild.


The Guild Perk, Cash Flow, no longer prints out text to the Chat Log. Instead, the daily amount deposited is shown in the Guild Vault Money Log. In addition, players can view the weekly contribution in a new window at the bottom of the Money Log.
Two new custom guild tabards have been added as Guild Rewards. The tabards are account bound and offer a bonus to gaining guild reputation.
The Reins of the Dark Phoenix, purchased from the Guild Vendor, has had its art improved. It's now less transparent and indisputably more awesome.
The amount of guild experience rewarded for rated Battleground guild group wins has been dramatically increased.
Players are now rewarded guild experience for Honorable Kills in the field.
Players are now rewarded guild experience for Battleground wins in Battleground brackets up to level 80.
Arena teams are now awarded guild experience for wins. The entire team must be members of the same guild to earn this experience.


Some are saying the patch may be this Tuesday or in the coming weeks or so. I'm going to make sure to hop on and setup our information for the Guild Finder so that way we may get some potential new members applying for us. I look forward to more people in guild and this guild finder may introduce some administrative overhead but I don't mind bringing in some more potential 'Goons! Probably on patch day I'll be busy toying with that feature so not sure when I'll get into trying some of the guild challenges. They sound like a blast though.
Guild Wars 2 Characters
Turalia Gearspark - Asuran Engineer ----------- Turus Gearspark - Asuran Guardian
Thelena Turusian - Norn Warrior ---------------- Jake Turusian - Human Thief
Dililah Turusian - Norn Necromancer ------------ Rahl Braincrusher - Char Mesmer
Star Earthbreaker - Sylvari Elementalist -------- Rylo Preystalker - Char Ranger
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Grimblast
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Posts: 2513
Joined: Wed Jul 05, 2006 3:21 pm
Location: Alamogordo, New Mexico
Gender: Male

Re: Patch 4.1 Details

Postby Grimblast » Tue Apr 26, 2011 9:29 am

More patch change details:

Right now, you receive 70 VP for the first random Cataclysm Heroic dungeon you complete each day. In 4.1, you'll receive 70 VP for the first seven random Cataclysm Heroic dungeons you complete each week. Similarly, you'll receive 140 VP for the first seven random Rise of the Zandalari Heroic dungeons (the new Zul'Aman and Zul'Gurub instances) you complete in the week, too. Collectively, you'll be able to earn up to 980 VP exclusively from Heroic dungeons, which in turn will count towards your weekly 1250 VP cap.

By transitioning random Heroic dungeon rewards from a daily format to a weekly one, we'll be able to give players more control and flexibility over how they can earn VP -- which is cool! -- but this also means that we've a lot more bookkeeping to do in terms of where those points are coming from. To help with that, we're adding a "Valor Point bar" (similar to an XP bar) to the top of Dungeon Finder UI that will track your weekly cap, as well as how many Heroics you can still run for VP during the week.

We're going to be writing up a pretty big blog about that system since it's somewhat complicated, but here's what you can take away right now:

In 4.1, running random Heroic dungeons for VP is now something you can do on your own schedule. Feel like spending your entire Saturday queuing up as random? No problem!
The first seven random Rise of the Zandalari Heroics you run for the week will award 140 VP each. This is double the VP that you'll receive from your first seven random "tier 1" Cataclysm Heroics, since the dungeons are considered a "step up" in difficulty.
You'll be able to randomly queue for the Rise of the Zandalari Heroics separately from the tier 1 Cataclysm Heroic dungeons.
Each week you can earn up to 980 VP just by running random Heroic dungeons. If you want to maximize your VP gains, you can still reach the overall weekly cap of 1250 by defeating raid level content.


So some Cliff Notes. You can get a total of 980 valor points from doing randoms throughout the week, all in the same day or spread out. If you are geared for it, you should just do the Zandalari Heroics to max out sooner at 980 vp. You can get a potential of 480 vp from the heroics that rolled with this expansion but to max out your random total of 980, you must do the Zandalari Heroics. To attain the weekly max of 1250, you will have to throw down in some raid content.
Guild Wars 2 Characters
Turalia Gearspark - Asuran Engineer ----------- Turus Gearspark - Asuran Guardian
Thelena Turusian - Norn Warrior ---------------- Jake Turusian - Human Thief
Dililah Turusian - Norn Necromancer ------------ Rahl Braincrusher - Char Mesmer
Star Earthbreaker - Sylvari Elementalist -------- Rylo Preystalker - Char Ranger
User avatar
Grimblast
Site Admin
 
Posts: 2513
Joined: Wed Jul 05, 2006 3:21 pm
Location: Alamogordo, New Mexico
Gender: Male


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