Hello, kids.
This post will be partly about the game, and partly an update on what I'm up to since Turus had asked. I know I've talked to some of you guys sporadically, but maybe now is a good time to be a little more complete
So, regarding the new expansion. The more I think about it, the more I'm actually liking it -- if Blizz was going to add a new class, it only made sense that the class should be a leather or mail class, and overall I think leather makes more sense since that armor class has always seemed sort of the least in demand. That said, so far, the monk sounds a bit too much like a combination of the druid (full hybrid, leather, binary "balance" requirements in skill usage) and rogue (click-heavy, action-oriented) to me, but as you know, I've never played either of these classes seriously. On the new race, frankly, I really like the addition of pandaren -- I would
rather see two interesting, new races for the factions, but we all knew pandaren would come sooner or later, and at least this way they didn't have to go out of their ways to overreach the established content and make something up. Additionally, I will say that I actually strongly like having an initially neutral race and the move away from "silhouette" defining the two factions, a feature that really died long ago anyway in my opinion.
- Wow difficulty grid
- Wowgrid.jpg (10.58 KiB) Viewed 5181 times
I also like seeing Blizz attempting to create a wider variety of choices, especially casual-time-commitment choices, for endgame content. In my opinion, one of Blizzard's biggest mistakes in Wrath and Cataclysm was in gauging the balance between item level requirements (not hard/fixed, but necessary to succeed), complexity and time commitment required to complete content. Note, those three facets of difficulty are of course interconnected -- the fastest clearing guilds have players who are skilled at the game and devote a significant (probably vast majority) of their free time to the game. In Wrath, Blizz made the initial encounters (normal 5-mans -> heroic 5-mans -> raids) too easy, and left hardcore, and especially hardcore/skilled, players, with little to do. In Cataclysm, they created a leap from normals->heroics and from heroics->raids that really left casual players in the lurch, as suddenly each step required a much more significant time commitment regardless of skill. Neither option really worked, although the latter arguably is worse for the game and the company as few of the hardcore players abandoned WoW under Wrath for this reason. Hardcore players are unlikely to dump WoW because they are more addicted and are also more likely to pay for WoW plus additional games rather than choose only 1-2 subscriptions.
Ultimately, I would say these mistakes reflect a basic misunderstanding of the lives and personalities of their subscribers on the part of Blizzard (which I find surprising), or perhaps, in a more nuanced way, a lack of understanding for how to design content for the full spectra of subscribers. Basically, Blizzard has only been designing for a simple binary understanding of their customers -- casual versus hardcore. The thought process goes that casual players will all like the low-time-commitment features, and hardcore will all like the higher commitment features. I would respond that, at the least, they should understand instead that there are two spectra of players: casual/hardcore, and unskilled/skilled. Note that while the c/h difference is largely time-based, I recognize that unskilled/skilled is overly simplistic -- is a player who is brilliant at manipulating the auction house more or less "skilled" than a player who knows and can enact every strategy for Alterac Valley or the newest tier of raids? This is a weakness in the argument, but generally speaking I think you understand my meaning. Anyway, I hypothesize that under Cata, Blizzard has primarily lost players who are skilled (and therefore are bored by low-skill content, like normals or other faceroll content) but have little time to commit to grinding, be it reputations, time-intensive tradeskills or raids. In effect, Blizzard has shown that they do not know how to design content for skilled players who have little time -- they can design content for the other three categories on these two spectra.
As of now, we are given no indication whether this would or would not change in MoP. However, let me offer my own answer -- in Cata, I was bored by grinding, and in the past 7-8 months the professional and personal events in my life have prevented me from doing so in any case, hence I am no longer a subscriber. As for MoP, sure, it interests me... but I fully expect that Blizzard will still not have learned how to provide casual gamers a fulfilling entry into the endgame content, which, one way or another, will still require grinding. By the same token, other ways to enjoy the game with a character at max-level, i.e. the upcoming "pet battles" or the current option of leveling alts, simply isn't as interesting to me. Therefore, at this point I see little reason to resubscribe, though I occasionally get a wild hair and consider it. If I don't have time to enjoy the level 85 content as designed, then, unless that radically changes under MoP, it would rather be a waste of money for me.
Rather, I prefer to invest my gaming time, such as it is, into other games. I'm still playing Rift, but those of you who have also been in Rift didn't know it, since I'm only playing 1-5 hours per week in the middle of the night your time (I am right now 10 hours ahead of US Mountain, but since the US and Russia have changed their time regimes in the past year, this oscillates between 9 and 10 throughout the year). Rift has many of the same issues as WoW (surprise, surprise), but I am enjoying leveling one character, I enjoy the fact that some features that were annoying me in WoW are not present here (primarily, the inability to compete with hardcore gamers on the AH -- though Rift's economy has its own problems), and I am not bored from grinds since I'm not that advanced. Like many of you, I expect to play SW:TOR, especially as they are following Trion in offering a worldwide server option. I hope to see some of you occasionally on your US server, though due to the time difference I'll probably be level 1 for months
I'll probably try to play a bit more seriously on a European server, but again, I don't have much gaming time anyway.
I hope this long rant makes some sense as an objective review and personal reflection on Cata. I would still like to see my worgen druid hit 85 or 90... but there's also other things to do, unfortunately
It also seems that almost none of our standard crew are on with any frequency right now anyway.
Letting the demon do the work for me since 2004.
I play to some degree: WoW (EU now, US before), Guild Wars 2 (EU), SWTOR.