It is currently Sun Dec 22, 2024 10:48 am

Companion Characters Update - part 2

Star Wars: The Old Republic chat and discussion. Have something you need to share? Go here!

Companion Characters Update - part 2

Postby Grimblast » Fri Oct 07, 2011 8:43 am

They've rolled out more info on Companion Characters. Here's something I found to be an interesting bit of information from their article.

Group Role

Finding certain roles for group content can sometimes be a difficult task in massively multiplayer games.

Star Wars™: The Old Republic™ features a large amount of group content, including Heroic Quests (challenging quests requiring 2 or 4 players to complete) and Flashpoints (highly engaging instanced story content for groups of 4 players). One benefit we’re seeing from our new, fully featured companions is additional flexibility about how players approach group content. A full group in The Old Republic always has four players. Any player leaving the group can be substituted by a companion of the group’s choice, with the party leader in control of which player gets to use their companion.

If a player leaves the group or its proximity, to travel to a vendor for instance, he is able to summon his companion for the journey. Upon reentering proximity of the group, the companion is automatically dismissed. The remaining group can temporarily substitute the missing player with one of their companions if desired.

A common situation familiar to MMO players is the departure of a member halfway through a quest or instance (As a personal example: I once abandoned a group in the middle of an instance when my washing machine caught fire. These things happen!). This could potentially ruin the game experience for all involved parties, but with the ability to substitute a companion in this situation, an experienced group of players will often be able to mitigate the impact of this event and continue their adventure.

While companions certainly don’t have the impressive AI to be able to mimic most human players, the option to micromanage a companion’s ability use on the companion bar in crucial battles will enable experienced groups to successfully complete their mission, even after losing a group member.


Now it's refreshing to know when someone has to go, we don't have to end the instance/flash point right on the spot. The article has a lot of nice information in it so make sure to hit the link I posted at the beginning of this article and see what else you can do with your companions. It has some detail about your companions AI settings as well as you controlling them.
Guild Wars 2 Characters
Turalia Gearspark - Asuran Engineer ----------- Turus Gearspark - Asuran Guardian
Thelena Turusian - Norn Warrior ---------------- Jake Turusian - Human Thief
Dililah Turusian - Norn Necromancer ------------ Rahl Braincrusher - Char Mesmer
Star Earthbreaker - Sylvari Elementalist -------- Rylo Preystalker - Char Ranger
User avatar
Grimblast
Site Admin
 
Posts: 2513
Joined: Wed Jul 05, 2006 3:21 pm
Location: Alamogordo, New Mexico
Gender: Male

Return to General Chat

Who is online

Users browsing this forum: No registered users and 3 guests

cron