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Crewskills in 1.2 update

PostPosted: Tue Mar 20, 2012 10:15 am
by Grimblast
Here is a blog post from SWTOR talking about the details of the crewskill changes in the much anticipated 1.2 patch.

Re: Crewskills in 1.2 update

PostPosted: Tue Mar 20, 2012 10:39 am
by Cosh Holga
I can do something kinda neat for artifice crafting...pvp stuff....meh. Perhaps i can make a plad saber???? (what sure some celtic fan out there would want it lol.)

Like how cybertech can sell the speeder now....should make it possibely cheaper then the vendors?? (or at least make some cooler looking rides.)

Re: Crewskills in 1.2 update

PostPosted: Tue Mar 20, 2012 11:26 am
by Grimblast
Cosh Holga wrote:Like how cybertech can sell the speeder now....should make it possibely cheaper then the vendors?? (or at least make some cooler looking rides.)


Agreed! But that's a rather low side bonus compared to what cybertech does now. Still no new patterns despite some of the changes. I was hoping to get my hands on something new rather than all of these trainable patterns from the vendor. Hell, I'm willing to farm for patterns off mobs assuming they add something like that in. Unless there are patterns from mobs and no one has mentioned them yet for cybertech. I will do some research!