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1.7 world generator updates

PostPosted: Fri Aug 30, 2013 3:06 pm
by Zancarius
It looks as if the upcoming Minecraft 1.7 changes will dramatically alter the way world generation occurs, almost bringing it back to a hybrid of 1.7.3-BETA and the current system (1.8 introduced the large, almost infinite oceans, and other changes that reduced variability). Interestingly, 1.7-release will now place low moisture biomes next to each other and vice-versa, maintaining a world that makes a little bit more sense geographically speaking. Oceans have also been shrunk, and it appears that they're also peppered with regular islands.

Now, the obvious point is that updating the current world to 1.7 when it's finally released will break world boundaries and introduce jagged terrain in parts much like what's already happened in our existing world. Thus, we have two options: 1) Create a new world to begin building anew on or 2) use our existing world and just setup a portal that transports us a significant distance away from spawn for access to new features and biomes.

If we go with #1, I'll implement it in Multiverse so you'll have access to all of your existing materials and be able to shuttle them into the new world. This way, little is lost except for the structures we've built over time.

If we go with #2, I may see about generating a larger area of chunks to encompass much of what we've already done and then surround everything that has been generated with bedrock so it has a more aesthetic appeal as a kind of boundary with the new terrain being generated beyond...

Thoughts?

Re: 1.7 world generator updates

PostPosted: Wed Sep 04, 2013 9:39 pm
by Jargath
I really have no preference and I'll go with whatever others want. Right now I've sailed so far North (like 5-6 game days, finally came across a very small island, made a hut then headed East for a few days and came across my own Gilligan's Island. I got a horse with no place to ride it. (sounds like bad country lyrics). If I have to pick, I will vote #1.

Re: 1.7 world generator updates

PostPosted: Thu Sep 05, 2013 9:47 am
by Zancarius
#1 would be the easiest and least likely to affect things, so we might have to go that route. It'll probably be another couple of months before 1.7 is out (and Bukkit supports it), so we've got plenty of time to decide and prepare.

Re: 1.7 world generator updates

PostPosted: Tue Sep 10, 2013 1:19 pm
by MaxRile
1 would be my vote but i havent really stepped foot in the game for awile